This will be the placeholder for the banner’s toggle layer and backplate graphics for the banner object scenes.Īdd a sub-container to the Banner container, and name it BannerLayer. Repeat steps 2-11 for the OTS object scene with the following parameters, transformation properties and animations.IMPORTANT! This scene must not be named background, as this will trigger legacy mode in other software such as the Media Sequencer.Īdd a group container to the scene tree, and name it Banner. Open the text container’s transformation editor, and set the following properties: Open the Control Object’s editor, and set the following parameters: This will be the placeholder for the backplate animations.Īdd container to the scene tree, and name it lowerthird.Īdd Control Object plug-in to the lowerthird container.Īdd a sub-container to the lowerthird container, and name it text.Īdd a Control Text plug-in to the text container. Open the Stage by clicking the Stage button in the main menu.Īdd a new director, and name it BannerLayer. This will be the placeholder for the banner’s backplate(s).Īdd a rectangle and material to the BannerBackplate container, and adjust the Transformation Editor properties such that it creates the look and feel of a simple lower third graphics.Īxis Center: Set X to left (L) and Y to bottom (B). This will generate the default object placeholders for the toggle layer’ s current and other state.Īdd a sub-container to the Banner container, and name it BannerBackplate. This will act as the placeholder for the Toggle plug-in.Īdd the Toggle plug-in to the BannerLayer container. IMPORTANT! This scene must not be named background, as this will trigger legacy mode in other software such as the Media Sequencer.Īdd a group container to the scene tree, and name it Banner.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |